Page 428
Page 428
Xin said, it really was a surprise!I thought how tough you three stones are, isn't this all exposed?
Unable to hold back, he called Harold again. Jiang Mingsheng was out of his mind, but Harold could still communicate.
"Hey, Mr. Harold, the event on the official website of "Legend" has greatly boosted my confidence, and I may be able to turn defeat into victory in a few days!"
Harold: "?????"
"WTF!?"
"Are you kidding me!? (Are you kidding me?)"
Bang! !Harold dropped the phone too.
"..."
Jin Yongmin held the phone, feeling insulted.
crazy?Terminally ill?Brain stuffed with burgers?What a temper with me! ?
Shaking his head and curling his lips, he thought to himself, these two idiots are really unreliable!
Looking at the seventh surprise happily.
〖Seventh level: permanent free operation, so that everyone can afford the game! 〗
Jin Yongmin: "..."
Jin Yongmin: "????"
Kim Young Min: "!!!!"
Kim Young Min: "Gah..."
Rolling his eyes, he fainted.
permanent……
free?
Go to your uncle!
Sanshi's planning and operation are all in jeopardy! !
……
At the same time, Jiang Mingsheng looked at the four characters "Forever Free" on the official website of "Legend" with a pale face.
What's the good news, why is it that the three stones can't hold it anymore, Jin Yongmin is crazy?Terminally ill?Head stuffed with kimchi! ?
This can be called good news! ?
What a bolt from the blue! !
This is called breaking the pot and tearing down the stove, no one should live!
"Legend" is permanently free to operate, so the question is, can the charging model of warrior privileges allow Sanshi to ensure a balance of income and expenditure?
Jiang Mingsheng believed that it was impossible!Who would spend money on privileges when they can play games for free?
Isn't this just a shit stirrer?You are free, how do you let other people's games live?
Jiang Mingsheng was not as angry as Jin Yongmin, and he fainted, but he knew that the problem was getting worse.
After pondering for a long time, Jiang Mingsheng picked up the phone and dialed it.
"Hello, Mr. Wang, I'm Jiang Mingsheng."
"Please don't hang up the phone. I would like to express my apologies for poaching people from Zhiguan before, and I am willing to make some compensation! However, I think now is not the time for our two Baodao companies to complain to each other. Please Take some time to look at the official website of Legend.”
……
At the same time, Harold finally finished watching the legendary "Seven Frights".
His eyes widened, and he was dazed for a long time.
Harold couldn't figure out the economic logic in it, he just knew that it was free and no one had to pay.
Then, he also picked up the phone.
This wave of operation by Sanshi Company was regarded by several companies as a move to destroy the mainland market.
free?
It is absolutely not allowed for free!
In fact, just as Tang Haichao and Ding Lei were worried, in the eyes of the three, it is not just that "Legend" is free, they are facing the problem of being robbed of the game market, but it involves a deeper struggle.
Take Kim Young Min for example!
The reason why he was stunned was not only because of the grievances between Actoz and Three Stone Company.More importantly, Jin Yongmin desires the Chinese market more than anyone else, and also understands the potential of the Chinese market better. He does not allow Sanshi to completely destroy a market so recklessly.
The reason is simple. What China is experiencing in the development of PCs and the Internet is actually what South Korea has experienced.
Thanks to a relatively developed economy, South Korea's PC computer and the Internet started almost ten years ahead of mainland China.
As early as the early 90s, personal computers began to be popularized in South Korea. When the Internet was just established, South Korea became the first batch of beneficiaries and builders.
Up to now, every two households in South Korea has a PC computer, 40% of which are connected to the Internet, and the number of Internet users exceeds 30% of the total number of citizens.
The extremely high Internet penetration rate and the world-leading developed network enable Koreans to sum up a complete development context from their own development trajectory.
Then, if we put South Korea's yesterday into China's present, it is not difficult to see how much potential the future of China's Internet contains.
Specific to the game industry, it is not difficult for Kim Yongmin to find that this moment is the easiest time for him to seize the market.
Well, in fact, even without these, Jin Yongmin still looks at the mainland market with envy.
Because, as of now, South Korea has a population of 4700 million, and even 30% of Internet users are only more than 1400 million.
But in mainland China, in the first half of 1999, the number of netizens had reached nearly 2000 million.
What concept?
That is, they have not exerted their strength, and they have easily overtaken South Korea.
No way, it's too big.
Even if the Internet is not yet popular, just a young age, it is already incomparable to a small South Korea.
As of now, although Jin Yongmin has not obtained accurate data, since May 99, the Chinese government has issued a series of policies to stimulate the development of the Internet, increasing the popularity of the Internet.
Kim Yong-min estimates that the number of Internet users in China should be twice that of South Korea.
Just by looking at the promotional video of Sanshi Company, you will know that there have been more than 10 online comments, and this is just one day's data.
Not to mention the attention, and only Sanshi Company knows how many clicks have climbed.
Jin Yongmin estimates that more than half of Chinese netizens have seen this promotional video.
Sanshi Company is tantamount to infinitely expanding the chaos of the four companies, playing a good marketing job.
Jin Yongmin is unwilling to fail because once it fails, it will not only mark the loss of Actoz's reputation in mainland China, but also give great hope to other Chinese companies, and the future will be even more difficult.
As for free?
Isn't it a waste of time for you to be free forever?How do others live?
In mainland China, where piracy is already rampant, if you develop the habit of free operation, it will be completely hopeless.
As for Jiang Mingsheng and Harold, why not?
……
※※※
Leaving aside the reaction of the three companies, netizens have mixed opinions on Sanshi's operation.
Of course, there are many people who praise.
First of all, of course, is the slogan of forever free.
This slogan has attracted the attention of countless players, especially those guerrilla players who only play for free.
Those who came from that era, especially those players with cash in their pockets, should have a deep understanding, that is:
Many people don't look at the content of your game, the style of the game, or even whether the game is fun. What they want so much is that this game allows me to play without spending money!
It's really that simple.
After all, the concept of online games has just emerged, and the word "online games" alone can hook people.
This suddenly jumped out of a game that looks very good in quality, the game content is quite good, and it is permanently free?
It is conceivable how these players feel.
Secondly, as opposed to free, the charging standard does not seem to be high.
The 30 yuan warrior medal can play the game for an unlimited time, and also has many privileges.
This is tantamount to lowering the threshold of the network, and some paying players will not be too burdened.
Although the price of 30 yuan is not a lot in this era, at least most players can afford it.
Finally, there are endless benefits for signing in, registering, and attracting people.
There are a lot of gift packages, which look very attractive, even giving away the Warrior Medal, don't be too cool.
……
And the abuse of "Legend" for free has never stopped from the beginning.
It mainly focuses on die-hard fans of online games such as "Red Moon", "King of Kings", "UO", including "Stone Age".
To put it bluntly, whether it's free or various novice benefits, it's not enough to make them have a good impression of "Legend", let alone betray their favorite game.
Faced with the free operation of "Legend", there are still a large number of netizens supporting it, which has caused a considerable number of people to be psychologically unbalanced.
After all, their games... are not free.
As a result, all kinds of criticism and opposition have become another voice on the Internet.
Among them, the irrational voices who abuse and slander for no reason will not be mentioned.
In addition, there are still some comments that are relatively objective and seem to be well-founded.
For example, analyze the problem from the perspective of healthy competition.
For example, from the perspective of the rapid development of China's game industry, consider the impact of free operation on game companies and so on.
They all believe that "Legend"'s behavior of killing chickens and taking eggs is extremely undesirable, making it impossible for game companies to survive and ruining the future of Chinese online games.
At the beginning, this kind of tone was still a minority, and it was not eye-catching.Moreover, most of them are fans of the other three companies. If they can't eat grapes, the meaning of grape sour is more obvious.
However, at the end of January, what Tang Haichao and the others were most worried about finally happened.Moreover, it was more ferocious than they imagined.
On January [-]th, EA published a comment on a North American game evaluation website - "The harsh competitive environment will destroy gamers in East Asia", which aroused the ideas of English-speaking players in Europe, America and East Asia.
The article specifically discusses the free operation and malicious competition of Sanshi Company. First, it affirms the importance of the potential market in mainland China.
Afterwards, the conversation turned sharply, pointing out that a Chinese agency company is using despicable means to destroy this market, turning mainland China into a restricted area for game manufacturers, and ultimately harming the interests of players.
Once the article was published, Europe, East Asia, Japan, South Korea and other countries, as well as several domestic websites, all reprinted and commented on EA's article, which aroused a lot of resonance.
Needless to say the situation in foreign countries, netizens watched the fire from the other side, not too serious, fanning the flames, even worse, insulting and ridiculing.
This has led some domestic netizens who are concerned about trends in Europe and the United States to also start paying attention to this matter.
Some rational players also believe that EA's concerns are not unreasonable, and public opinion is slowly turning.
And EA's voice is just the beginning.
Just the day after the EA article was published, Blizzard Entertainment, a well-known North American game manufacturer, also commented on EA's comments and the current situation in mainland China.
Blizzard's rhetoric is even more intense, pointing out that the mainland is the place where piracy is the most rampant in the world, and there is no awareness of intellectual property rights at all.The government's connivance of piracy has already made the genuine manufacturers miserable, but Sanshi's free strategy undoubtedly encourages players not to consume, making the situation even worse.
Well, Blizzard should be the North American manufacturer that hates the mainland market the most.Their "StarCraft" hardly sells many genuine games in the mainland, but StarCraft is installed on PC terminals in almost every continent.
It's just that people didn't understand that your own game was pirated like that, and you didn't hear your words so fiercely. Why are you so excited about irrelevant online games?
As everyone knows, Blizzard's Battle.net platform has just broken through the 450W registered user mark, but... the mainland area is basically "0".
There's no way, it's all pirated, and Blizzard doesn't even know whether it should deploy Battle.net to mainland China.
Blizzard Entertainment's criticism once again aroused heated discussions, and foreign countries' contempt and abuse of piracy and unfair competition in the mainland market became even higher.
And domestic...have not waited for domestic netizens to express their opinions.
In the afternoon of the same day, Daewoo, Zhiguan, Leijue and other major game manufacturers in Taiwan issued a joint statement, calling on mainland players to support genuine games and paid games.
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