Chapter 136
Chapter 136
Especially in an era of advanced technology and good welfare benefits, restrictions on game top-ups should be strengthened.
People have plenty of time to indulge in gaming, and funds can easily flow into the gaming industry, leaving no funds available for real-world production.
No matter the era, as long as humanity has material needs, we cannot focus on the virtual world.
Legal regulations on in-game purchases led to a temporary slump in in-game currency. With no way to purchase in-game currency, designers would try to remove in-game currency gameplay or reduce reliance on in-game currency.
The sudden rise of Qingfengyi has brought about a completely new system to the game trading system in the interstellar era.
This system was standard in games during Lin Shuying's era. However, with the advent of a completely new era in StarCraft, the designers didn't create such a system.
They couldn't understand why players were given a way to obtain in-game currency for free.
Game currency is one way for game companies to make money. How can they make money if players don't spend real money?
The in-game currency system in Qingfengyi is actually quite confusing for many StarCraft designers. They only see players engaging in rampant private trading with fluctuating exchange rates.
Where do games with this model make money?
It's only because Qingfengyi has so many items to support it that there are many wealthy players. Otherwise, if all the ordinary players were farming for free in-game currency, Qingfengyi would go bankrupt in just a few days.
They don't have detailed transaction records such as turnover, commission rates, and handling fees, so they don't know that Qingfengyi's current revenue is already saturated with player recharges, and the increase is entirely in commissions.
These are classified data and will not be leaked. For the time being, the interstellar designers have not yet figured out the intricacies of them.
But it will be soon. After all, while the revenue data for games may be hidden, the players, recharge content, program settings, and so on are all clearly on the table.
A careful analysis will reveal that Qingfengyi's ways of making money include not only recharging but also taking a cut from transaction fees.
Regardless of how players trade, in-game currency must go through the trading platform.
The brand-new trading system has given players a completely new gaming experience, and the trading activity has been very high, leading to a rapid boom in the game currency market.
Offline game currency trading centers have emerged, and many games, with some stumbling steps, have also learned to list game currency systems, exploring the path pioneered by Qingfengyi.
StarCraft players have also discovered many new professions – professional gamers. These professions are aligned with their interests, which is very appealing.
It's truly wonderful to be accompanied by ideals and to make hobbies a part of life.
Games like Qingfengyi, where you can earn in-game currency for free, can really support a large number of professional gamers.
By diligently raising livestock and growing flowers, one can accumulate over 10,000 gold ingots a day, which is equivalent to 100 interstellar coins, plus income from other sources...
Deng Yijun discovered a completely new method for collecting gold ingots.
He has no shortage of interstellar currency. As the descendant of several generations of wealthy families, how could he possibly lack interstellar currency?
He's short of Qingfengyi's game currency!
The StarCraft law needs to be changed. Why restrict spending? Just restrict players below the "whale" level (high spenders), why restrict the whales?
This has led him to feel that he doesn't have enough gold ingots now.
I've never lacked money; I don't feel secure without hundreds of millions in hand.
It's quite surreal that you can't save up in-game currency in the game "Qingfengyi".
I'm harvesting and earning every day, and the flowers in the field and the recharge limit never stop.
Take a look at the six red beetles in the cage; their minimum health is 10,000.
It's difficult to get tags; out of six, only two have tags: one for defense and one for attack.
He put them all up for auction and only accepted transactions in gold ingots.
I had originally trained over a hundred red-quality battle pets, but the other battle pets were trash. After a brutal battle, only six remained.
Training them is too difficult!
When he first read the announcement, he thought that winning would grant him health points, quality upgrade points, or aptitude. However, he later discovered that only one of these attributes would be gained!
There's even a 50% chance the market will be in the air!
Only through continuous battles and accumulation, building up one step at a time, can we succeed.
Deng Yijun suspected that this gameplay was Qingfengyi's strategy to recycle a large number of gold ingots, as it was simply too expensive.
It costs money but takes up manpower.
The amount of game currency that was increased in previous years could be completely recovered in one event. Any amount that was left after recharge was considered an underestimation of his abilities.
After this round of promotions, Qingfengyi's game currency will appreciate in value again.
Currently, the offline exchange rate for gold ingots is 1:10, which is ten times more expensive than on recharge platforms.
This was the first time Lin Shuying had witnessed a situation where the private channels for obtaining game currency were more expensive than the platform. Previously, the currency had always depreciated, and players would never recharge to buy it if they could trade it privately.
Of course, many gaming platforms do not support in-game currency trading.
Qingfengyi is practically defying the heavens.
However, they didn't know how to adjust it. The team that designed the financial and game data balance stayed up all night calculating. Qingfengyi's game currency was inflated, so why was there a deflationary situation?
Finally came to the conclusion:
The transaction volume and frequency between players are too high.
Some hamster players are also hoarding currency!
It's hard to assess whether hoarding currency is profitable. Back-end data shows that there are over 800,000 players with more than 1 billion in gold ingots, with the highest deposit reaching 200 billion.
Qingfengyi has only been open for a little over four years, yet its deposits already amount to 200 billion?
Lin Shuying asked incredulously, "Can you check if there's a vulnerability in the backend data?"
How is that possible? Even with Qingfengyi's immense popularity, its handcrafted production, and fixed assets, the total value over four years didn't even reach 200 billion. They only made a quick fortune recently, barely approaching that goal.
Wei Linwei and several assistants checked several times, copied out the players' revenue data, and found that it was accumulated little by little by others.
That player used a very standard money-accumulation strategy: no limited editions, no fancy tricks, just focused on making money. Besides gold ingots, all they had was a God of Wealth.
Burning incense at the God of Wealth's place can get you gold ingots and props, and you can sell the props to get gold ingots.
He was devastated; his family was penniless, but his account contained two hundred billion gold ingots...
The player is incredibly dedicated, always online, constantly gathering resources, selling them, and exchanging them for gold ingots.
Lin Shuying was both amused and exasperated. "Fine, this is part of the players' enjoyment. He didn't make it onto the wealth rankings?"
Wei Linwei: "The wealth ranking will calculate various props. He basically has no props, so he can stay in the top 100 or so."
Selling items depreciates their value, especially during events, resulting in significant losses. Add to that the official commission and handling fees, and you're even worse off.
When calculating wealth on the wealth leaderboard, item points are more valuable than gold ingots, since there are appreciation and transaction fees involved, especially for rare items.
I don't know what this player was thinking.
Lin Shuying: "Okay, that's good."
Wei Linwei: "Boss, do we need to make any adjustments?"
Lin Shuying said, "Take a look at the item data and open up trading permissions for some rare items. Let's loosen the restrictions a bit."
In the game "Qingfengyi", the trading of some valuable items requires careful verification. It must be done through the official trading platform and cannot be traded or gifted privately.
Cheap items can be traded freely.
Players can create their own items and even collect transaction fees without going through the trading system.
After opening up some of the trading space for items, the demand for in-game currency can be eased slightly, thus curbing the soaring exchange rate.
Monetary balance remains very important.
"I'll update this when the event ends, and then I'll put a few more sets of items on the shelves."
Hamster enthusiast?
They'll go on a buying spree if they see something they like that they like.
I'm just worried you don't have the money, not that you look down on it and won't buy it.
If you don't like this one, do something else; among all the things, there's always one that really touches your heart.
"Ok."
In addition, this update to the Player Pavilion adds a Pavilion Trading Platform and a Player Pavilion Warehouse. Players can submit game currency and resources to earn points, which can then be redeemed for items within the Player Pavilion.
There's also a player's fund ranking.
This update is really interesting.
Thinking of this, Deng Yijun's eyes narrowed slightly.
He quickly instructed the members of the Jinyu Mantang Pavilion to accumulate game coins, including copper coins, silver, and gold ingots.
Members can earn points by submitting game currency, and enough points can be exchanged for exclusive items.
All the rare items were provided by Deng Yijun. He had a large quantity of rare items and didn't mind giving away a portion of them to increase his funds.
Players who have been ranked high on the player fund leaderboard are pouring their personal funds into their player treasury to try and take the top spot.
I managed to snag one at the last minute, only to find that "Golden Jade Hall" wasn't even on the leaderboard?
That's a bit weird.
Jin Yu Man Tang is known to 90% of Qing Feng Yi players because of the Pavilion Master's perfect performance. There are very few players, but they are all incredibly skilled.
I'd kill the kind of person I encounter.
Let their skills show other players what it means to be like-minded.
A pavilion master with extraordinary skills has pavilion members under his command who also possess extraordinary skills.
Therefore, despite the small number of people in the Golden Jade Hall, the Player Pavilion's strength is firmly in fifth place.
Only the top 1,000 in total funds can make it onto this ranking, and Jin Yu Man Tang's wealth is more than enough to dominate the top spot, far surpassing the second place.
Sister Xunmei, Wang Nianzong, and other pavilion masters who were familiar with Deng Yijun were very worried. The group secretly met in a main building in the city to discuss countermeasures.
Sister Xunmei: "What is Deng Yijun thinking? Lao Song, your relationship with him isn't strained, why don't you go and find out?"
Wang Nianzong: "Based on my speculation, he is planning something big."
Old Song: "Didn't you guys ever think that he wouldn't be willing to deposit his personal funds into the cabinet's warehouse?"
Another person said, "I suspect he doesn't have any personal funds."
Wang Nianzong clapped his hands excitedly and said, "He has no personal funds! Think about it, he was mostly a lone wolf before and rarely spent money, so what funds could he possibly have?"
Sister Xunmei, brandishing a hidden weapon—a black iron dragon-carved fan—wisely said, "He's very rich. Do you think someone like that wouldn't be rich?"
Everyone fell silent, remembering how Deng Yijun consistently outdid them in terms of pocket money, collection size, business acumen, and keen sense of smell.
So there really is a conspiracy behind not spending money in the player's pavilion!
Old Song: "We've already topped up, what do we do now?"
Wang Nianzong, in particular, climbed to tenth place on the Player Pavilion leaderboard, making him a well-deserved tycoon.
According to the information obtained from the investigation, the first nine are all elders in the world of the nouveau riche. The younger generation simply does not have enough background and cannot compete with them.
Unless an outlier like Deng Yijun takes charge.
Sister Xunmei: "Spending money to buy back the game currency from outside will cause the price of the game currency to skyrocket. It will be difficult to find such an opportunity again, and players will definitely sell in large quantities."
"You're the one with the best ideas. Let's call it a day and go collect them now."
Old Song: "Will we continue to add funds to the player's account?"
Wang Nianzong: "What are you pretending for? Can you even beat the elders in front of you?"
He ranked tenth, more than 20 million away from ninth.
Everyone sighed silently.
They all dispersed.
On Deng Yijun's side, after his assistant reported that other players, including Gege, had taken the initiative, he quickly changed his strategy.
"Give the order to everyone to capture battle pets, any kind of battle pet will do. You'll get points for turning in battle pets, and the better the quality of the pets you turn in, the more points you'll get. Divide everyone into two groups: those who like raising and fighting beasts, stay; those who like capturing pets, go out and get them."
He divided his cabinet members into three groups: one group was responsible for management, one group for training, and one group for logistics.
After capturing and handing over battle pets, you will receive points, game currency, and resources. You can use these points to train battle pets to obtain battle pets of other qualities (from the battle pets captured and handed over by other players). After training higher-level battle pets, you can sell them for money or hand them over to the Pavilion for processing.
The logistics department is responsible for transactions, including purchasing from outside sources, helping with shelf listing, warehouse management, and so on.
When the player pavilion is maximized, the profits are quite impressive.
Soon, after more than ten days of the event, the players' craving for catching battle pets subsided, and they started fighting beasts.
The price of battle pets on the auction house is increasing rapidly, and many good ones are snapped up as soon as they are listed.
It's time to test your speed again.
I can't even imagine it; the trading volume fluctuates in the millions.
The game server almost crashed, and the game platform urgently recruited new employees because they were short-staffed.
The project manager, while beaming with pride, muttered under his breath, "Sales department! Raise the price of Qingfengyi right now, or she'll go crazy!"
"Ugh, where did all this calculation come from? I'm going crazy!"
While some are having a headache, others are discovering how fun it is to join the Beast Fighting mode!
The most fun is the free-for-all.
The player community is too difficult to control.
Lin Shuying prepared too few arenas, leaving many players with nowhere to play.
No one was in a hurry, so they all rushed to the former Zhilan Mountain fighting area and started a huge brawl.
In this chaotic battle, no pet type matters; even a beetle can battle a black tiger.
You can even win! That's so satisfying!
A sense of accomplishment soars as you develop the skill.
The joy and pride of raising a tiny cricket or beetle to the point of killing a big black tiger—who could resist that?
At first, people weren't so extreme; they used battle pets of similar size to fight each other.
A player named 'MechKing1526' suddenly appeared, officially pioneering the chaotic battle mode.
He entered the Zhilan Mountain arena with a small, black cricket in his hand, to fight a crane.
After a ten-minute battle, the crane was defeated, and the cricket won decisively.
The crane's owner was heartbroken and unwilling to give up, so he released five crickets and a panda to gang up on them.
The surrounding players criticized him, saying, "You're being unethical. If you can't beat them, you resort to ganging up on them?"
The crane's owner, his face flushed and neck bulging, roared, "He killed my battle pet!"
That's a rare, discontinued pet!!!
"Battle pets can die, so you have to think about the consequences before you send them into battle."
The black cricket's owner was not afraid at all, his eyes shining as he watched the scene unfold.
After the crane's owner released several battle pets, the black cricket became even more excited, its chirping becoming more passionate and loud.
Blood-red black energy flashed around its body, and its wings trembled excitedly.
He charged forward and engaged in battle with several battle pets.
The surrounding players were dumbfounded.
"A real one-on-one fight?"
"You'd better put it away right now, or you'll get beaten to death!"
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